GemAnvil V.1.0.4 "Early Beta"
I’ve created an incremental idle game using HTML, CSS, and JavaScript. From the very beginning, I knew I wanted it to revolve around gems so here it is: a gem-collection idle game where your goal is to gather as many gems and crystals as possible. There’s also a leaderboard populated with fun, fictional names and scores try to climb to the top and prove you’re the best of the best! This game is designed for long-term play, reflecting the kind of experience I enjoy myself. Expect many more updates in the future!
I’d love to hear your thoughts! Remember, this is still an early alpha build.
| Status | In development |
| Platforms | HTML5 |
| Author | Achtung |
| Genre | Strategy |
| Tags | Economy, Farming, High Score, Idle, Incremental, Indie, Low-poly, Minimalist, Robots, Singleplayer |
| Average session | Days or more |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen |
| Accessibility | One button |
Development log
- Update V 1.0.4 Tech treeJul 28, 2025
- Update V 1.0.2Jul 27, 2025
- Update V 0.8.4Jul 23, 2025
- Update V 0.7.9Jul 22, 2025
- Update V 0.6.3Jul 21, 2025
- Update V 0.5.7Jul 19, 2025
- Update V 0.4.1 ToS & Cookies PolicyJul 16, 2025
- Update V 0.4.0Jul 16, 2025





Comments
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Getting daily quests to acquire not yet obtainable items (Selenite) is a bit strange but overall I have really been enjoying the game! Keep up the good work!
Thanks for your feedback :) glad you like it
While I'm aware that this is intended for long-term play, I feel like it would definitely benefit from being sped up at least a little bit, especially at the beginning. Starting a game where you effectively can only click a couple of buttons before you have to abandon it for a day, whereupon returning to it you can still only click three or four more buttons, isn't going to draw players in for that long-term investment to actually see the systems you've built down the road.
Hi TrashCan1991.
You are correct and it's for sure something that I keep in mind. I will try to think about something that makes more activity in the beginning without making to much impact to make things develop to fast, thanks for your feedback